SplitScript reference / Migration / Attached process identity

Attached process identity

Migration from ASL

Source pattern

  • ASL: game.ProcessName

Canonical SplitScript

  • game.ProcessName becomes process.name().

Use the canonical language and API symbols linked below.

Semantic difference

Use process.name() to read the exact process candidate that matched during attachment; use module metadata when the executable name alone does not identify a build.

Supported hosts

This uses the standard SplitScript runtime contract. Any provider-specific requirements are documented by the linked canonical API.