SplitScript reference / Migration / Attached process identity
Attached process identity
Migration from ASL
Source pattern
- ASL:
game.ProcessName
Canonical SplitScript
game.ProcessNamebecomesprocess.name().
Use the canonical language and API symbols linked below.
Semantic difference
Use process.name() to read the exact process candidate that matched during attachment; use module metadata when the executable name alone does not identify a build.
Supported hosts
This uses the standard SplitScript runtime contract. Any provider-specific requirements are documented by the linked canonical API.
Related reference
-
Process.name (standard library)