SplitScript reference / Migration / Script-computed game time

Script-computed game time

Migration from ASL

Source pattern

Look for the ASL concept Script-computed game time in the source. The semantic difference below is more important than a token-for-token rewrite.

Canonical SplitScript

Use the canonical language and API symbols linked below.

Semantic difference

Return a typed Duration from gameTime when the game exposes its own elapsed clock; fall through or return None when no new value is available.

Supported hosts

This uses the standard SplitScript runtime contract. Any provider-specific requirements are documented by the linked canonical API.