SplitScript reference / Migration / GameCube emulator attachment and memory mapping
GameCube emulator attachment and memory mapping
Migration from ASL, Rust
Source pattern
Look for the ASL, Rust concept GameCube emulator attachment and memory mapping in the source. The semantic difference below is more important than a token-for-token rewrite.
Canonical SplitScript
Use the canonical language and API symbols linked below.
Semantic difference
Use GCN for Dolphin and the supported RetroArch Dolphin core. The provider owns emulator discovery, address translation, and big-endian decoding, so gcn reads original GameCube addresses without manual byte swapping.
Supported hosts
The linked state-provider page is the canonical list of supported runtimes or emulators. The compiler rejects unsupported provider forms.
Related reference
- GCN (state provider)