SplitScript reference / Migration / GameCube emulator attachment and memory mapping

GameCube emulator attachment and memory mapping

Migration from ASL, Rust

Source pattern

Look for the ASL, Rust concept GameCube emulator attachment and memory mapping in the source. The semantic difference below is more important than a token-for-token rewrite.

Canonical SplitScript

Use the canonical language and API symbols linked below.

Semantic difference

Use GCN for Dolphin and the supported RetroArch Dolphin core. The provider owns emulator discovery, address translation, and big-endian decoding, so gcn reads original GameCube addresses without manual byte swapping.

Supported hosts

The linked state-provider page is the canonical list of supported runtimes or emulators. The compiler rejects unsupported provider forms.

  • GCN (state provider)