SplitScript reference / Migration / PlayStation emulator attachment and memory mapping

PlayStation emulator attachment and memory mapping

Migration from ASL, Rust

Source pattern

Look for the ASL, Rust concept PlayStation emulator attachment and memory mapping in the source. The semantic difference below is more important than a token-for-token rewrite.

Canonical SplitScript

Use the canonical language and API symbols linked below.

Semantic difference

Use PS1 for ePSXe, pSX, DuckStation, Mednafen, PCSX-Redux, XEBRA, and supported RetroArch cores. The provider owns emulator discovery and the ps1 root reads original PlayStation addresses.

Supported hosts

The linked state-provider page is the canonical list of supported runtimes or emulators. The compiler rejects unsupported provider forms.

  • PS1 (state provider)