SplitScript reference / Migration / PlayStation emulator attachment and memory mapping
PlayStation emulator attachment and memory mapping
Migration from ASL, Rust
Source pattern
Look for the ASL, Rust concept PlayStation emulator attachment and memory mapping in the source. The semantic difference below is more important than a token-for-token rewrite.
Canonical SplitScript
Use the canonical language and API symbols linked below.
Semantic difference
Use PS1 for ePSXe, pSX, DuckStation, Mednafen, PCSX-Redux, XEBRA, and supported RetroArch cores. The provider owns emulator discovery and the ps1 root reads original PlayStation addresses.
Supported hosts
The linked state-provider page is the canonical list of supported runtimes or emulators. The compiler rejects unsupported provider forms.
Related reference
- PS1 (state provider)