SplitScript reference / Migration / PlayStation 2 emulator attachment and memory mapping
PlayStation 2 emulator attachment and memory mapping
Migration from ASL, Rust
Source pattern
Look for the ASL, Rust concept PlayStation 2 emulator attachment and memory mapping in the source. The semantic difference below is more important than a token-for-token rewrite.
Canonical SplitScript
Use the canonical language and API symbols linked below.
Semantic difference
Use PS2 for PCSX2 and the supported RetroArch PCSX2 core. The provider owns emulator discovery and the ps2 root reads original PlayStation 2 addresses without manual host-memory mappings.
Supported hosts
The linked state-provider page is the canonical list of supported runtimes or emulators. The compiler rejects unsupported provider forms.
Related reference
- PS2 (state provider)