SplitScript reference / Migration / PlayStation 2 emulator attachment and memory mapping

PlayStation 2 emulator attachment and memory mapping

Migration from ASL, Rust

Source pattern

Look for the ASL, Rust concept PlayStation 2 emulator attachment and memory mapping in the source. The semantic difference below is more important than a token-for-token rewrite.

Canonical SplitScript

Use the canonical language and API symbols linked below.

Semantic difference

Use PS2 for PCSX2 and the supported RetroArch PCSX2 core. The provider owns emulator discovery and the ps2 root reads original PlayStation 2 addresses without manual host-memory mappings.

Supported hosts

The linked state-provider page is the canonical list of supported runtimes or emulators. The compiler rejects unsupported provider forms.

  • PS2 (state provider)