SplitScript reference / Unity
Unity
namespace
Provides Unity runtime utilities outside managed schema declarations.
Use the Unity state provider with top-level image and class declarations for managed Mono or IL2CPP state. This namespace contains supplementary Unity facilities such as native scene discovery; raw managed metadata traversal is an implementation detail of the provider.
Examples
Read the active native Unity scene
onAttach {
let active = unity.scenes.active() else return
print(active.name)
}