SplitScript reference / timer / pauseGameTime
timer.pauseGameTime
Function
timer.pauseGameTime() -> None
Pauses the timer's game-time clock.
isLoading should remain the normal way to remove loads. This explicit operation is intended for lifecycle transitions such as ensuring game time does not advance after the attached process closes.
Effects: writes timer state
Runtime behavior: available everywhere; synchronous
Examples
Pause game time after detaching
onDetach {
timer.pauseGameTime()
}