SplitScript reference / timer / resumeGameTime
timer.resumeGameTime
Function
timer.resumeGameTime() -> None
Resumes the timer's game-time clock.
Prefer returning false from isLoading for ordinary load removal. Use this operation only when lifecycle logic explicitly paused game time outside that action.
Effects: writes timer state
Runtime behavior: available everywhere; synchronous
Examples
Resume game time after attaching
onAttach {
timer.resumeGameTime()
}