SplitScript reference / timer / resumeGameTime

timer.resumeGameTime

Function

timer.resumeGameTime() -> None

Resumes the timer's game-time clock.

Prefer returning false from isLoading for ordinary load removal. Use this operation only when lifecycle logic explicitly paused game time outside that action.

Effects: writes timer state

Runtime behavior: available everywhere; synchronous

Examples

Resume game time after attaching

onAttach {
    timer.resumeGameTime()
}