SplitScript reference / PS1Emulator

PS1Emulator

record

record PS1Emulator

Retains a discovered PlayStation emulator memory mapping.

Stable mappings store RAM directly, while DuckStation and PCSX-Redux retain the native pointers needed to refresh a moving RAM base before every read. PS1Emulator.read always accepts original PlayStation addresses.

Examples

Use the attached PlayStation memory provider

let emulator: PS1Emulator = ps1

Methods

MemberDescriptionAvailable through
readReads a typed value from emulated PlayStation memory.