SplitScript reference / PS1Emulator
PS1Emulator
record
record PS1Emulator
Retains a discovered PlayStation emulator memory mapping.
Stable mappings store RAM directly, while DuckStation and PCSX-Redux retain the native pointers needed to refresh a moving RAM base before every read. PS1Emulator.read always accepts original PlayStation addresses.
Examples
Use the attached PlayStation memory provider
let emulator: PS1Emulator = ps1
Methods
| Member | Description | Available through |
|---|---|---|
| read | Reads a typed value from emulated PlayStation memory. |