SplitScript reference / UnityContext
UnityContext
record
record UnityContext
Attachment-scoped Unity engine facilities.
The Unity state provider exposes one read-only value named unity. Context members are bound once per process attachment before onAttach runs and remain available in attached lifecycle blocks and state reads.
Examples
Read the active scene through the Unity context
whileAttached {
let active = unity.scenes.active() else return
print(active.name)
}
Fields
| Member | Description | Available through |
|---|---|---|
| scenes | Accesses native Unity scene snapshots and hierarchy roots. |