SplitScript reference / UnityScene / find
UnityScene.find
Method
UnityScene.find(path: String) -> UnityGameObject!
Finds a GameObject by an exact hierarchy path.
The first path segment selects a root object in this scene. Every later segment selects one direct child. Empty segments and missing objects return an error. Traversal is bounded so malformed native lists cannot monopolize an update.
Parameters
path: Exact slash-separated hierarchy path to resolve.
Effects: allocates, reads process memory, requires an attached process
Runtime behavior: available while a process is attached, except in onDetach; synchronous
Examples
Find the player beneath a world root
whileAttached {
let scene = unity.scenes.active() else return
let player = scene.find("World/Player") else return
print(player.name() else "Unknown")
}