SplitScript reference / UnityScenes / persistent
UnityScenes.persistent
Method
UnityScenes.persistent() -> UnityScene!
Reads Unity's persistent DontDestroyOnLoad scene.
Unity keeps objects that survive ordinary scene transitions in this special scene. The result is an immutable snapshot with the same identity and metadata fields as active.
Effects: allocates, reads process memory, requires an attached process
Runtime behavior: available while a process is attached, except in onDetach; synchronous
Examples
Inspect the persistent scene
state Unity ["game.exe"] {
persistentScene = unity.scenes.persistent();
}