SplitScript reference / GCNEmulator

GCNEmulator

record

record GCNEmulator

Retains a discovered Nintendo GameCube MEM1 mapping.

Dolphin exposes MEM1 as a stable 24 MiB native mapping. RetroArch uses the same mapping while dolphin_libretro.dll remains loaded. Reads accept the original console addresses and decode every MemoryReadable scalar, record field, and fixed-array element as big endian.

Examples

Use the attached GameCube memory provider

let emulator: GCNEmulator = gcn

Methods

MemberDescriptionAvailable through
readReads a typed value from emulated GameCube MEM1.