SplitScript reference / GCNEmulator
GCNEmulator
record
record GCNEmulator
Retains a discovered Nintendo GameCube MEM1 mapping.
Dolphin exposes MEM1 as a stable 24 MiB native mapping. RetroArch uses the same mapping while dolphin_libretro.dll remains loaded. Reads accept the original console addresses and decode every MemoryReadable scalar, record field, and fixed-array element as big endian.
Examples
Use the attached GameCube memory provider
let emulator: GCNEmulator = gcn
Methods
| Member | Description | Available through |
|---|---|---|
| read | Reads a typed value from emulated GameCube MEM1. |