SplitScript reference / UnityGameObject / child
UnityGameObject.child
Method
UnityGameObject.child(name: String) -> UnityGameObject!
Finds one exact direct child by name.
Prefer find when several hierarchy segments are already known.
Parameters
name: Exact name of the direct child to find.
Effects: reads process memory, requires an attached process
Runtime behavior: available while a process is attached, except in onDetach; synchronous
Examples
Resolve a direct child
whileAttached {
let scene = unity.scenes.active() else return
let world = scene.find("World") else return
let player = world.child("Player") else return
print(player.name() else "Unknown")
}