| [T] | Stores an indexed sequence of values. |
| address | Stores a process address. |
| ArrayIterator | Iterates over an array while detecting structural mutation. |
| bool | Stores a boolean value. |
| char | Stores one Unicode scalar value. |
| Duration | Represents a precise span of time. |
| ExclusiveRangeIterator | Iterates from an included integer start to an excluded end. |
| f32 | Stores a 32-bit floating-point number. |
| f64 | Stores a 64-bit floating-point number. |
| FileVersion | A four-part numeric Windows executable version. |
| FilterIterator<I, S> | Lazily filters the items of another iterator. |
| GBAEmulator | Retains a discovered GBA emulator memory mapping. |
| GCNEmulator | Retains a discovered Nintendo GameCube MEM1 mapping. |
| GenesisEmulator | Retains a discovered Sega Genesis work-RAM mapping. |
| i16 | Stores a 16-bit signed integer. |
| i32 | Stores a 32-bit signed integer. |
| i64 | Stores a 64-bit signed integer. |
| i8 | Stores an 8-bit signed integer. |
| InclusiveRangeIterator | Iterates from an included integer start through an included end. |
| Instant | Identifies one reading of the runtime's monotonic clock. |
| IteratorStep | Distinguishes one yielded item from iterator exhaustion. |
| MapIterator<I, S, U> | Lazily transforms the items of another iterator. |
| MemoryPath | Describes a native pointer chain rooted at an address. |
| MemoryRange | Describes one mapped process-memory range. |
| MemoryRangeAccess | Selects the permissions required by a mapped-memory query. |
| Module | Describes a module loaded in the attached process. |
| ModuleVersionInfo | The fixed numeric versions embedded in a Windows PE module. |
| MonoVersion | Identifies the supported Unity Mono metadata layouts. |
| Never | Describes an expression that cannot produce a value. |
| None | Stores the single unit value None. |
| PointerSize | Describes the native pointer width used by a process module. |
| Process | Accesses the attached game process. |
| PS1Emulator | Retains a discovered PlayStation emulator memory mapping. |
| PS2Emulator | Retains a discovered PlayStation 2 emulator memory mapping. |
| Set | Stores a growable collection of unique values for one script instance. |
| SetIterator | Iterates over a set while detecting structural mutation. |
| SettingsView | Selects either the current or previous values of the script's declared settings. |
| Signature | Stores a compiled process-memory signature. |
| SignatureMatch | Identifies a signature selected by a multi-pattern memory scan. |
| SMSEmulator | Retains a discovered Sega Master System or Game Gear memory mapping. |
| String | Stores ordinary immutable UTF-8 text in WebAssembly GC memory. |
| T! | Represents a value or an error. |
| T..<T | Represents an integer interval whose upper bound is excluded. |
| T..=T | Represents an integer interval whose upper bound is included. |
| T? | Represents a value that may be absent. |
| TimerState | Describes the current timer state. |
| u16 | Stores a 16-bit unsigned integer. |
| u32 | Stores a 32-bit unsigned integer. |
| u64 | Stores a 64-bit unsigned integer. |
| u8 | Stores an 8-bit unsigned integer. |
| UnityContext | Attachment-scoped Unity engine facilities. |
| UnityGameObject | A live GameObject in an attached Unity scene hierarchy. |
| UnityScene | Captures one Unity scene at a particular polling update. |
| UnityScenes | Reads immutable snapshots from Unity's native scene manager. |
| WiiEmulator | Retains discovered Nintendo Wii MEM1 and MEM2 mappings. |